Iconic Video Game Characters: What Makes Them Legendary
What makes a video game character unforgettable? Is it their look? Their story? Or how they make us feel while we play? Some characters are protagonists - fully fleshed-out figures driving epic narratives. Others, like customizable avatars, reflect our style and decisions. And then some blend these approaches.
The Legends: Protagonists with Purpose
A true protagonist is the heart of the story. They have depth, personality, and visuals that scream, “I belong here.” Characters like Geralt of Rivia, Kratos, and Link are perfect examples.
Geralt of Rivia
The brooding monster hunter from The Witcher series is unmistakable. His scarred face, white hair, and gruff demeanour set him apart. But it’s his complexity - a mix of deadly efficiency and emotional vulnerability - that makes him legendary. His design screams, “I’m here to slay beasts and make tough choices.”
Mentioning him may feel a bit out of place, considering that he is the protagonist of a series of novels and short stories. But CD Projekt Red's video game made him world-famous, so we consider he has a place on our list.
Kratos
You can’t ignore Kratos. From his blood-red tattoo to his perpetually angry scowl, everything about the God of War hero reflects his rage-filled journey. But modern Kratos offers something deeper. His older, wiser design in the reboot reflects growth - a father now, burdened by his past but focused on the future.
Link
The Legend of Zelda hero is quieter but no less iconic. His green tunic and pointed hat are timeless, but it’s how his design evolves with each game that keeps him fresh. Whether in the cel-shaded world of Wind Waker or the open landscapes of Breath of the Wild, Link always feels like the same courageous adventurer.
These protagonists aren’t just characters. They are stories brought to life through thoughtful design and emotional depth.
The Players’ Choice: Avatars and Customization
Not all characters need a narrative arc. Some exist to serve you, the player. Games like Counter-Strike and Fortnite embrace customizable avatars, letting you take the spotlight.
In CS2, your avatar isn’t a protagonist - it’s a tool for competition. But that doesn’t mean it can’t reflect your personality. Enter CS2 skins, these cosmetic upgrades that let you make your avatar your own. Whether it’s a flashy weapon skin or a unique agent, customization adds flair without affecting gameplay.
The same goes for Fortnite, where the sheer variety of skins turns every lobby into a colourful runway. Want to play as a banana? Sure. Prefer a tactical operative? Go for it. These avatars aren’t telling a story - they’re telling yours.
Avatars excel at personalization, giving players creative control. But they lack the narrative pull of a true protagonist.
The Best of Both Worlds
Some characters straddle the line between protagonist and avatar. They offer narrative depth but leave room for player expression.
The Doom Slayer (also known as the Doom Guy) is a force of nature. His armour and weapons are iconic, but his backstory is intentionally thin. This leaves space for the player to step in, making the carnage feel personal.
Mass Effect takes this hybrid approach to the next level. Commander Shepard is a defined character with a clear mission. But it's the players who shape their personality, decisions, and even their appearance. This blend of narrative and choice creates a deep connection between the player and the character.
What Makes a Character Legendary?
Whether protagonist, avatar, or hybrid, iconic characters share key traits. Their designs are memorable, their roles are clear, and they make an emotional impact.
Protagonists like Kratos and Link captivate us with their stories and designs. Avatars like those in CS2 give us the freedom to express ourselves. And hybrids like the Doomslayer remind us that sometimes, it’s fun to blur the lines.
What about you? Do you prefer stepping into the shoes of a protagonist or creating your path with a customizable avatar? Let’s hear your thoughts - it’s your story, after all.